Pass to reduce the number of actors casting shadows (small objects and minor details) in the castle in Fief of the Chill Curse. Pass to reduce the number of actors casting shadows (small objects and minor details) near Shuja Hamlet. On top of that, Hexworks has added a host of other bug fixes related to things like the camera, level design, and collision, among other important areas.Įxpect more of the same in next week's update, before we start ramping things up for the festive season! And with that, onto the patch notes… MultiplayerĪdjusted matchmaking to be more flexible with ping requirements to allow for broader and quicker results.įixed an issue where an invading player could get blocked by praying enemies in Path of Devotion Memorial.įixed an issue that could occur when spectating the host in the Pieta boss encounter. Hexworks has also done another pass to reduce shadows in specific areas which will hopefully lead to better performance across the map. This should lead to better co-op gameplay, especially in terms of getting players into co-op sessions faster. More specifically, Lords of the Fallen players should notice refinements to both ping and matchmaking. Once you download the Lords of the Fallen update, you'll notice that the team has given AI another pass "to make some enemy actions more consistent and predictable, so that you can better read and subsequently react to their movements." That's just the start of the update, as Hexworks has also put in some work to improve co-op and performance. To end the month, Hexworks is giving players yet another beefy update, this time focusing more on the technical side of things instead of delivering new content. Lords of the Fallen has only been out for about a month, but the developers at Hexworks have consistently churned out new patches to iron out many of the game's issues.
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